When you approach the Pirates of the Caribbean
line observe whether or not both sides are open. If they both are
look for the shorter of the two. Once when I was there the left side
had a 20 minute wait and the right side was sending empty boats because
nobody realized it was open. Also the Tiki Room offers a great air
conditioned place to go if your looking for one(the lazy Geek says
it's a great place to nap too). The jungle cruise is best at night,
the guides seem a little more relaxed and funny, but this just may
because you are worn down by then and anything seems funny…
In April 2013 I had the opportunity to play test A Pirate's Adventure: Treasures of the Seven Seas experience. Here are my initial thoughts/observations:
- This interactive experience sends you on one of several quests through Adventureland where you use a map and talisman to trigger your next clue and events to happen. We did the Guardian's Curse quest and had four stops. We used the compass across from the Pirates entrance, visited the Parrot, then trekked down to a canon by the Swiss Family Tree House and wrapped up our adventure where the old mini Jungle Cruise Boats used to be.
- I thought the game play process was very smooth. Aiding this was the fact that very few guests were playing since most did not notice it was operating or know what it is. So there was no waiting at any of the stops and we only crossed paths with one other group.
- Since this was a play test nothing we saw was final according to the cast members. There were Imagineers watching us play and at the end asking us for our impressions on the usability of the game, etc. Since we were one of the last groups before they shut it down only had time to do one quest and did not have time to chat with the cast members or Imagineers.
- The cast member working the check in area was really into his part and started the adventure off on the right note. Having this interaction I think is a plus, vs the Sorcerers where they really do not get into the story (or at least did not when I started).
- The game itself seems to be a cross between the Kim Possible/Phineas Ferb at Epcot and Sorcerers. It has interactive elements but also a map to guide you. Unfortunately no trading cards or other collectibles. The maps are a nice keepsake and fun to read.
- Due to the timing involved and me being focused on pictures I did not read the map while we played, which meant I missed some of the story and hints which made the game a little more challenging, after we were done I did sit down and read it and they tell you exactly what you need to do on the map. It is a very simple quest and you just have to go from point A to point B.
- I like how there are elements scattered around the land, but with crowds and lines should be interesting how it works.
- Did find it funny how they asked what website I was with. Guess a lot of sites were visiting/playing this morning.
Here are three video clips from my play test:
|